Run Kotlin in Command Line: Super easy Steps!
Running Kotlin programs from the command line can be a little tricky, but you can easily grasp the idea when you start writing some code to run through the terminal. Let’s explore how to run a Kotlin program in command line.
Step 1: Setting up SDKMAN!
SDKMAN is a command line toot that helps with the management of SDKs on systems. It is commonly used for managing and installing different versions of software development tools and frameworks, such as Java, Kotlin and others.
Where is brew?
Yes, of course, Homebrew is one the finest tools for managing these kinds of operations. However, I preferentially use SDKMAN for installing Kotlin because Homebrew has no support for older macOS versions. It requires the latest OS build at times, which can be hectic and painful for some developers.
Open the terminal on Mac :
Type in :
$ curl -s "https://get.sdkman.io" | bash
$ source "$HOME/.sdkman/bin/sdkman-init.sh"
Let’s check the version:
Step 2 : Install Kotlin (Command line)
sdk install kotlin
Step 3: Write a simple Kotlin Program
You can use your favorite editor to write the program; I prefer nano here.
Ctl + O and hit Enter to Save. Ctrl + X to exit.
Step 4: Compile Kotlin in Terminal / CMD
kotlinc hello.kt -include-runtime -d hello.jar
Step 5 : Run Kotlin Program in Command Line
java -jar hello.jar
Congratulations! You have successfully executed a Kotlin program in the terminal on your Mac.
If you prefer using IntelliJ IDEA for writing or practicing Kotlin programming, you can eliminate all these steps.
This skill is really helpful in actual coding situations where being fast and adaptable is super important. As you get better at using the command line, you’re not just running code; you’re also getting better at handling the tricky parts of making software with skill and ease.
Being good at using the command line is super useful when you’re actually building things with code in real-life situations. It helps you work fast and be flexible, which are really important.